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- Full Working Version (All functionnality implemented) !!!
- Windows 95/98/Me/2000/Xp/NT4 compatible and compliant.
- Full DirectX 5.0+ support, including FullScreen & Windowed modes (any desktop depth is supported). You can switch between FullScreen and Windowed mode in run time using <F10> or <F12> key combination.
- Plasma effect (menus) is now time sync
- Plasma effect optimised a bit :). Now it draws only the required part (it caused a weird effect when changing screenmode)
- In-Game Copy voice files to HD part re-written to be compatible with all Windows versions.
- Speed is Limited to 500 fps :) to avoid some collision detection bugs.
- Added a screenshot key <F9>. ScreenShots are saved in a sub directory called 'Screenshot' and are automatically numbered (LBA00000.BMP, LBA00001.BMP, etc.). (format: BMP 8 bits, no compression = 300k).
- Added a Control Panel to configure LbaWin settings. Control Panel can be accessed through System Menu (Settings entry) of the Window or by pressing the <F7> key.
- Twinsen no more hit walls when running (optional) ! By default, LbaWin reacts as much as possible like the original version. You can then access to the setup panel through the windows menu to, for example, disable the hitting walls feature.
- Video sequences can be played from HD. Just copy the 'FLA' directory from CD to sub-directory 'FLA' of your installed directory (eg: if you installed it in 'C:\LBA', the video sequences should be found in 'C:\LBA\FLA').
- Added a 'Screen Relative Mode' option in control panel (<F7>).
Known issues on Windows 2000 (other?) :
- Some Weird effects in Windowed mode when changing destkop resolution (from 16 to 8 bits for example)
- Some Weird effects in Windowed 8 bits mode when switching from FullScreen to Windowed mode.
- Cursor's always blinking in Windowed mode, but all DirectX samples has the same effect :)
--> Disable Mouse Trail or Shadow in Windows Configuration Panel- Weird Desktop effect during palette animation (like Fades) in Windowed 8 bits mode